Game Mastery Guide | Monsters | Criminals I | Burglar

Burglar

Super Race: human rogue 3. Cr: 2. Xp: 600. Alignment: N. Size: Medium. Creature Type: Humanoid.
Init: +3. Senses: Perception +9. Ac: 15, touch 13, flat-footed 12 (+2 armor, +3 Dex).
Hp: 16 (3d8+3).
Fortitude: +2. Reflex: +6. Will: +1. Defensive Abilities: evasion, trap sense +1.
Speed: 30 ft.. Melee: sap +3 (1d6+1 nonlethal) or dagger +3 (1d4+1/19-20). Ranged: mwk composite shortbow +6 (1d6+1/×3) or dagger +5 (1d4+1/19-20). Special Attacks: sneak attack +2d6. Strength: 13. Dexterity: 17. Constitution: 12. Intelligence: 14. Wisdom: 10. Charisma: 8.
Base Attack: +2. Cmb: +3. Cmd: 16.
Feats: Deft Hands, Skill Focus (Perception), Stealthy.
Skills: Acrobatics +9, Appraise +8, Bluff +5, Climb +9, Disable Device +13, Disguise +5, Escape Artist +11, Knowledge (local) +8, Perception +9 (+10 to find traps), Sleight of Hand +11, Stealth +11, Swim +7.
Languages: Common, Elven, Halfling. Special Qualities: rogue talent (quick disable), trapfinding +1. Combat Gear: potion of feather fall, potion of jump, tanglefoot bag. Other Gear: leather armor, dagger, sap, masterwork composite shortbow (+1 Str) with 20 arrows, universal solvent, climber's kit, 50-ft. silk rope with grappling hook, masterwork thieves' tools. Boon: A burglar can open a trapped item for PCs or search a building for traps. She might break into a house to recover an item for the PCs or break a PC out of jail..

Burglars are prowlers of cities and towns, dancing cat-like along rooftops and slipping quietly into homes and shops by night.

Changing Skill Focus (Perception) to Skill Focus (Disable Device) turns a burglar into an expert safecracker, while replacing Deft Hands and Skill Focus (Perception) with Point Blank Shot and Weapon Focus (shortbow) makes a skulking sniper. Replacing Skill Focus (Perception) with Skill Focus (Acrobatics), and changing the quick disable rogue talent to ledge walker or stand up creates a thief-acrobat. Changing a burglar's rogue talent is a good way to customize further.

Burglars usually work alone but will sometimes hire a pickpocket as a lookout (CR 3). A trio of burglars might cooperate to rob a large house or bank, with three street thugs for muscle and a pickpocket lookout (CR 7). A burglar may also work in concert with a barkeep and barmaid (CR 5) to rob patrons' rooms of valuables.